Bravely Default 2: Phantom Guide

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The Phantom Job in Bravely Default 2 is a highly aggressive one, full of ways to take enemies apart. Often considered an offensive upgrade to the Thief Job you unlock early in the game, these masters of shadows can attack multiple times in one turn, by utilizing their unique moveset. See the guide below to learn more about their traits and characteristics.

Phantom guide and overview

Phantoms not only can use multiple commands in one turn, but also take advantage of their high critical hit ratio through their abilities, passives and gear. If you combine defensive maneuvers they have access to, like Flit, enemies of all kinds will have a lot of trouble dealing with any character of yours that is part Phantom.

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Phantom Abilities

  • Recurring Nightmare: Perform a single quick physical attack on a target. If the target is defeated, another action can be performed – 36 MP cost
  • Become Lightning: Increase the user’s physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value – 20% HP cost
  • Dream Within a Dream: Perform three quick physical attacks on a target – 36 MP cost
  • Shroud: Perform a powerful darkness-imbued physical attack on a target – 46 MP cost
  • Milk Poison: Perform a physical attack that’s extremely effective against poisoned targets – 46 MP cost
  • Critical Amp: Critical hit damage is increased by 30% – Passive/ 1 Slot
  • Flit: Enable the user to evade a single physical attack – 15% HP cost
  • Sick Twist: Perform a physical attack that’s extremely effective against targets suffering from contagion – 46 MP cost
  • Turn Tables: Evading an attack will cause BP to increase by one – Passive/ 1 Slot
  • Rewarding Results: Inflicting a status ailment on a target will be rewarded with an extra action – Passive/ 2 Slots
  • Dual Wield: Equipping multiple weapons will not reduce their effectiveness – Passive/ 1 Slot
  • Never-Ending Nightmare: Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed – 106 MP cost
  • Burial Shroud: Perform an extremely powerful darkness-imbued physical attack on a target – 96 MP cost
  • Frenetic Fighting: The maximum number of hits dealt by the ‘Attack’ command is increased from 16 to 32 – Passive/ 1 Slot
  • Ethereal Edge: Enable the user’s weapon to ignore enemies’ physical defence for three turns – 66 MP cost
  • Phantom Specialities

    • Speciality I: Achilles’s Heel – Any physical or magical attack that successfully exploits an enemy’s weakness has a 50% chance of inflicting critical damage.
    • Speciality II: Results Guaranteed – Expends 40 MP to guarantee that any ability effect with a percentage chance of occurring will be triggered.

    Phantom Weapon Affinity

    • Swords: B
    • Daggers: S
    • Axes: C
    • Spears: D
    • Bows: A
    • Staffs: D
    • Shields: E

    Phantom Overview

    We already mentioned the Phantom’s perk of inflicting critical hits all over the place, or attacking multiple times in one turn, but their most notable trait is they are the owners of the infamous Dual Wield passive ability. Having it equipped, you will be able to have a weapon in each hand, without losing efficiency of the one in the left hand. This increases your total physical attack of course, but also lets you gain all the benefits of both weapons, resulting to a great boost to other stats as well.

    In particular, by having two weapons equipped you can increase your critical chance and aim by a great amount, perfect for this Job which benefits from these exact stats. Their Critical Amp skill furthers enhances such perk, and with the correct equipment, their crits will hurt, A LOT.

    The gimmick they can utilize through their kit, is that they can have an additional turn when they kill enemies with certain abilities, or when they inflict a status ailment. A lot of different combos can be used due to this, with lots of odd Jobs being able to pair well with Phantoms. A small example is the Black Mage’s Poison skill. First of, it has a 100% chance of success, because of Phantom’s Speciality II, which makes abilities with a certain chance to hit, to always hit successfully at the cost of 40 MP. Then, if the Rewarding Results passive ability is also equipped, you will have an extra turn all over again. It is also stackable, as you can do this to every enemy in front of you, granting a new turn each time. This results in multiple free turns, and if you pair this specific status ailment with Phantom’s Milk Poison attacking skill, you can see where I’m going with it.

    Phantoms also go well with Thieves, as you would imagine, taking advantage of their valuable Godspeed Strike and more. They can even become excellent Steal users, and if you have another party member as a Freelancer, casting their Wish Upon a Star skill, they will be able to steal every rare item an enemy has with ease.

    From what you can see, Phantoms are a very cool Job to play around with, with both utility and offensive capabilities. Just for the Dual Wield ability alone, it is a highly sought Job, since wielding two weapons at once is always something awesome to be able to do. This however, brings us to the end of this Phantom guide, leaving only the Commander of Holograd to be looked at, and his Hellblade Asterisk.

    Bravely default 2 is exclusively available on the Nintendo Switch.

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